該升級補丁為《火炬之光2》的升級補丁,適用于安裝了《火炬之光2》游戲并且已經升級到v1.12.5.7的玩家,下載完成后,請解壓至游戲相關目錄,然后點擊安裝即可。
更新內容:
Misc
雜項
Fixed Engineer armor set that was showing up as white geometry
修正了工程師裝甲套裝(以前顯示為白色幾何圖形
Performance
性能
Additional UI performance improvements
追加的UI(用戶界面,各種面板)性能改善
Additional rendering performance improvements
追加的渲染性能改善
Precacheing of skills, missiles, and particles to reduce the appearance of stutters the first time those assets are viewed on some machines
技能、飛彈和顆粒的預緩存,來減少在一些機器上,這些素材首次出現時的卡頓現象。
Stability
穩定性
Fixed a crash that could occur with a dying pet that proc'ed on save restoration
修復了一個程序崩潰bug,這個bug之前可能出現在保存修復中的一只瀕死寵物身上。
Skills
技能
Fixed some issues with Stormclaw bolt chaining
修復了風暴爪子(狂戰一個技能,沒用過)的閃電連鎖的一些問題。
Blazing Pillar will no longer give enemies the ability to burn you!
燃燒火柱(火法一個技能,沒用過,瞎翻。。)不會再給予敵人燃燒你的能力!
Shockbolts and Shocking Orb can now build charge
閃電柱和閃電球(法師雷系兩個中高級殺傷性技能)現在能夠充能了
Fixed several non-working augment affixes
修正了一些沒有正常生效的擴展(升級)詞綴(上次我翻譯了一個關于mod的文章,游戲設計人員說了,那種殺30個敵人就加個屬性的東西其實是一種隱藏詞綴)
On-Death Procs properly cool down if required (Fixes several issues where a proc ceases functioning after a period of time)
這個沒看太明白。。大概意思就是說一些個建立在“目標死亡”上的機制能夠有合適的CD時間了(修復了一些問題,這些問題一段時間后會使得技能(要么就是程序本身)中止)
Blade Pact and Stone Pact last for listed time
刀鋒契約和石化契約持續時間修正為技能說明列出的時間。
Items
物品
Lore item set now has a tangle ability, instead of a nonfunctional acidrain proc
Lore套裝現在有了“混亂狀態”能力,用以替代之前不管用的酸雨屬性
Several affixes that work based on unit proximity can work in parallel, when they could not before
一些基于周圍目標的功能詞綴(比如裝備上寫著周圍6米內每個怪物+多少回藍什么的),能夠并行不悖了,之前不能一起生效。
Gameplay
游戲性
Fixed several issues where procs could be precluded from activation
這個大概是說,修復了一些bug,一些需要激活的機能會被預先阻止什么的。
Set bonuses based on nearby monster count work properly
套裝獎勵里基于周圍怪物數量的那些能夠正常工作了。
Some more multiplayer XP distribution fixes related to player/killer delta
修復了一些關于“玩家/殺人者 差別”(delta一般是指兩個數量差,這里不知道是不是還是關于戰斗玩家與未進戰斗玩家獲得經驗差別的問題)多玩家游戲經驗分配問題。
Can't turn alignment on something that attaches to its master
不能定位于一些依附主人存在的東西。
When a left-click skill is bound, skills won't track a second mouse click if you click and click-away again (keeps you from pointing the wrong direction sometimes)
如果左鍵技能被綁定了,技能不會追蹤第二次鼠標點擊,如果你點擊又點擊發送(這里這個click-away不太明白,不過這個詞是關鍵,是指的再次點擊,還是指的點擊了其他地方?)的話。(防止你有時會指向錯誤的方向)
Player block cap set to 75 instead of 50
格擋上線設置為75(以前是50)
Elemental armor reduction can't reduce armor below zero
元素護甲減少不能使得護甲低于0
Champions all have 100% charm resistance
所有精英怪物100%魅惑抗性
Siege Turrets have 100% charm resistance
圍攻炮塔100%魅惑抗性
-------------------------------------------------------------Level Scripting
關卡腳本
Can't prematurely activate Vyrax tower warp with teleportation
不能過早地用傳送激活Vyrax塔。
Various minor level fixes
一些次要的關卡修復
Various visual updates to the Three Sisters' Lair
三姐妹巢穴的一些視覺效果更新。
Some snow effects were not properly tagged as 'weather' so would not disable when weather was turned off
一些雪的效果沒有合適地關聯到天氣標簽中,所以天氣關閉之后這些效果也不會變化。
Tutaran trap fixes
Tutaran 陷阱修復。
Alchemist can no longer be 'started' on his third stage by rerolling, going to the next level waypoint, and back up.
煉金術士(第四幕冥王之前的那個boss,打三次,三個場景)不能通過“先到后面的傳送點再回來”從而直接刷新第三階段了。