[樂游網導讀]《孤島危機2》是《孤島危機》的正統續作,游戲采用一代所使用引擎的升級版——CryENGINE 3所制作,并且二代將打破一代的PC獨占,將登陸主機平臺。那自然就好考慮如何實現PC版畫面不僅不縮水,而且要比前作更好,而且還要兼顧主機平臺的可實施性,這就要拜CryENGINE 3的強大功能所賜了,Crytek承諾他們能做到這點。
1.硬盤版的玩家最好運行一下bin32下的Crysis2DedicatedServer
讓游戲檢測一下你的硬件
我的sever.log日志里寫的是i7 明顯是游戲提供者的機器
檢測后日志變為e8400的處理器
2.游戲時打開控制臺輸入r_TexturesStreaming=0
關閉紋理流就不會出現內存不足的提示了 而且提升流暢度
3.下面是一些特效的指令 在控制臺中可以修改 看懂的再改 謹慎為好
sys_flash_curve_tess_error = 4
r_HDRRendering = 1
r_HDRBlueShift=1.0
r_HDRBrightLevel=0.85
r_HDRBrightOffset=6
r_HDRBrightThreshold=6
r_HDRLevel=6
r_HDROffset=10
r_EyeAdaptationBase=0.1
r_EyeAdaptationFactor=0.85
r_EnvTexResolution = 1
r_TexSkyResolution = 1
r_DetailNumLayers = 2
r_DetailDistance = 4
r_TexBumpResolution=0
r_TexResolution=0
r_TexturesStreaming = 1
r_texpreallocateAtlases=0
r_TexturesStreamPoolSize = 90
r_ShadersUserFolder = 1
r_GeomInstancing = "0"
r_refraction = 1
r_ShadowBlur = "0"
r_SSAOQuality=1
r_SSAORadius=1.5
r_SSAODownscale = 1
e_CoverageBuffer = 1
e_Coveragebufferrotationsafecheck=2
r_WaterReflections=1
r_WaterUpdateFactor=0.25
e_WaterTesselationAmount=1
e_WaterTesselationSwathWidth=10
r_WaterUpdateDistance=1.0
r_WaterCaustics=1
r_WaterCausticsDeferred=2
r_WaterReflectionsQuality=4
e_WaterOcean_fft=1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
e_HwOcclusionCullingWater = "1"
r_WaterRefractions = 1
r_WaterCausticsDistance = 16
r_WaterUpdateFactor = 0.15
r_WaterReflections_Quality = 4
r_Width = 1280
r_Height = 720
e_LevelAutoPrecacheTexturesAndShaders = "1"
e_ShadowsSlopeBias=1.0
e_ShadowsMaxTexRes = "512"
e_VegetationSpritesMinDistance = 32
-- 0.3 is fastest value in game04 cxp_benchmark
e_VegetationSpritesDistanceCustomRatioMin=0.3
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