[樂游網(wǎng)導(dǎo)讀]全境封鎖1.1版本更新后,因?yàn)樗夭膬稉Q率做了改變,更新后任何30+BOSS必掉金裝,金色素材來源有保證。但是有玩家擔(dān)心可以刷BUG會(huì)造成對(duì)新手玩家不公平,對(duì)此官方給出了解釋,下面一起來看看吧。
全境封鎖1.1版本更新后,因?yàn)樗夭膬稉Q率做了改變,更新后任何30+BOSS必掉金裝,金色素材來源有保證。但是有玩家擔(dān)心可以刷BUG會(huì)造成對(duì)新手玩家不公平,對(duì)此官方給出了解釋,下面一起來看看吧。
具體更新內(nèi)容:
-瀏覽物品取消網(wǎng)格式顯示
-“服裝設(shè)定”選項(xiàng)加入快速裝備一套物品功能
-加入“檢視”特性
-修復(fù)部分不產(chǎn)生全局光照的光源
-修復(fù)信號(hào)燈顯示不正常問題
-街邊廣告牌為真實(shí)光源
-改進(jìn)霧氣和氣候
-改進(jìn)夜間光照和對(duì)比度
-改進(jìn)車窗反射
-改進(jìn)SSAO更明顯
-大地圖加入“任務(wù)概況”
-大地圖過濾選項(xiàng)可以顯示污染區(qū)域
-錄音文件在拾取后會(huì)自動(dòng)播放
-使用菜單聽錄音在關(guān)閉菜單后錄音會(huì)繼續(xù)播放
-加入錄音字幕
-進(jìn)入任務(wù)菜單改進(jìn)
-大幅增加Loot Crates打造材料獲取量
-設(shè)定菜單加入“幫助”,里面有所有加載畫面現(xiàn)實(shí)的提示
-新教程加入(可被關(guān)閉)
-修復(fù)角色選擇卡頓問題
-修復(fù)接受組隊(duì)邀請(qǐng)進(jìn)程關(guān)閉問題
-玩家在創(chuàng)建或登陸Ubisoft Club 帳號(hào)后不會(huì)在返回到開始界面
-DarkZone新地標(biāo)符號(hào),符號(hào)會(huì)動(dòng)態(tài)變化
-加入游戲中物品拾取信息,顯示為什么東西不能拾取
-部署炮臺(tái)不會(huì)瞄準(zhǔn)非反派玩家,也不會(huì)對(duì)中立玩家造成傷害。
-改進(jìn)多GPU性能
-修復(fù)開始白屏問題
-改進(jìn)窗口模式性能
-改進(jìn)穩(wěn)定性
-進(jìn)一步后臺(tái)優(yōu)化
-更多本地化改進(jìn)和bug修復(fù)
這便是該游戲最新升級(jí)的相關(guān)內(nèi)容,相信玩家們?cè)谑褂煤髮?huì)有更加出色的游戲體驗(yàn)。
官方解釋
1.State of Crafting
裝備制作的現(xiàn)狀
The Division is primarily a RPG.
全境BUG是一款RPG游戲。
As such, gearing up your character is one of the main aspects and incentives to keep playing the game once the story missions are completed and max level is reached.
因此,當(dāng)你完成了故事任務(wù)并到達(dá)滿級(jí)以后,還要繼續(xù)玩這款游戲的主要目的和激勵(lì)點(diǎn)之一就是給你的人物配上裝備……
As part of the End-Game loop, players are expected to obtain their equipment by trying to beat challenging activities, and be rewarded for it.
作為這款游戲后期游戲循環(huán)的一部分,我們希望玩家應(yīng)該在嘗試完成更有難度的挑戰(zhàn)后得到更高級(jí)的裝備獎(jiǎng)勵(lì)。
As each player develops and perfects their build, he or she will be looking for very specific items that will contribute to that build.
當(dāng)每個(gè)玩家在構(gòu)建和完善各自的BUILD時(shí),他或她會(huì)去尋找能夠?yàn)檫@一套BUILD提供更高收益的特殊物品。
Looking for one specific item can be quite tedious, but it should also feel extremely satisfying when the item is finally acquired.
尋找這樣一件物品可謂單調(diào)乏味,但同時(shí),最終能得到這件物品會(huì)讓玩家欣喜若狂。
The way our crafting feature is designed is to offer an alternative for players to temporarily complete their gear, by crafting missing pieces of their level.
物品制作這一方式的初衷是來為玩家提供一種備選方案,以臨時(shí)補(bǔ)全玩家BUILD中缺失的當(dāng)前等級(jí)的物品。
For End-Game we want crafting and our different in-game economies to provide reliable but slower source of gear compared to loot dropped from named enemies.
至于游戲后期,我們希望物品制作和游戲中的不同經(jīng)濟(jì)系統(tǒng)能夠?yàn)橥婕姨峁┮环N穩(wěn)定,但相對(duì)于擊殺掉落來說更慢的裝備獲取方式。
If after many attempts you could not find said item, you should have acquired enough materials to try to craft something similar instead.
比如在很多次擊殺后依舊不能得到你想要的物品,你應(yīng)該能收集足夠的材料去做一件差不多的物品臨時(shí)使用。
It will not replace the item, but you will still be rewarded for your persistence.
這件臨時(shí)物品不該完全替代你想要的那件物品,但是你仍然能從你的堅(jiān)持擊殺中獲得獎(jiǎng)勵(lì)。
However, at the moment, loot drops are just too rare and disappointing, putting too much of an emphasis on crafting: you are looking for crafting materials and may sometimes end up dropping an interesting item in the process.
然而,就現(xiàn)在來說,擊殺掉落實(shí)在是太少了太讓人失望了
,玩家們花了太多精力去專注于物品制作:你們?cè)谡抑谱鞑牧,然后沒準(zhǔn)什么時(shí)候在這過程中掉了個(gè)差不多的物品。
This is clearly illustrated in the following graphs. Here you can see how many Item level 31 High-End items were acquired through crafting compared to items acquired as loot drops.
下圖很清晰的闡釋了這一現(xiàn)象。你能發(fā)現(xiàn)有多少31級(jí)黃色物品是被做出來的,又有多少是擊殺掉落的。
(標(biāo)題:31級(jí)高檔物品來源,左:合成,中:商店,右:NPC擊殺 )
As many of you pointed out in the past weeks, the end result does not provide the level of fun that we had hoped for.
就像很多玩家在過去的幾周中說的,這一結(jié)果根本沒為玩家們提供如我們所預(yù)計(jì)的樂趣。
To address the situation, and simply make End-Game more satisfying and more focused towards improving your build one piece at a time, we will be implementing a series of changes with update 1.1, some of which have already been communicated in the Patch Notes, and others that we are about to reveal now.
為了解決這一情況,為了能讓游戲的后期更讓人滿足,也為了讓玩家一件一件地提高各自的BUILD,我們將在更新1.1中做出一系列變化,有一些已經(jīng)在Patch Notes中提到了,其他的將在下面公布。
2.More High-End Items
更多的黃色裝備
From now on killing a named NPC will grant you a guaranteed High-End drop!
從更新以后開始,擊殺帶名字的NPC肯定會(huì)給你一個(gè)黃色掉落。
That’s right, you will now always get a High-End item from killing a named NPC of level 30+.
沒錯(cuò),以后你總能在擊殺等級(jí)30+且?guī)值腘PC以后得到一個(gè)黃色物品。
The gear score of said High-End will be determined by the level of the NPC.
而這黃色物品的裝備評(píng)分取決于被擊殺NPC的等級(jí)。
For example, a level 30 named will guarantee a gear score 163 High-End.
舉個(gè)栗子。。
一個(gè)30級(jí)帶名字的NPC一定會(huì)給你一個(gè)裝備評(píng)分163的黃色物品。
With so much more High-End drops, you’ll quickly notice that crafting High-End items, while more expensive, will not necessarily be much more complicated.
有了這么高的黃色物品掉率,你會(huì)很快地發(fā)現(xiàn)去制作一個(gè)黃色物品,這種成本會(huì)比以前更昂貴的方式,不一定會(huì)比以前難多少。
To make sure that crafting remains a viable alternative, we will also increase drop rates of Division Tech materials to 40% on level 32 named enemies in the Dark Zone.
為了保證制作裝備這一方式是一種可行的備選方案,我們會(huì)把在擊殺暗區(qū)32級(jí)帶名敵人時(shí),特工科技部門材料的掉率提高到40%。
New drop tables have been designed to grant you just enough control to focus your efforts on specific NPCs, depending on your need.
一個(gè)新的掉落列表已經(jīng)被設(shè)計(jì)出來了,用以確保玩家有足夠的精力根據(jù)各自需要選擇擊殺不同的NPC。
Each named NPC will now have more chances to grant a specific type of High-End item.
每個(gè)帶名字的NPC現(xiàn)在有更多的機(jī)會(huì)掉落特定的一種黃色物品。
By discovering the specificities of each named NPC, you will quickly learn which ones you should focus on in order to obtain specific items.
通過發(fā)現(xiàn)不同帶名字NPC間的不同掉落類別,你很快就會(huì)知道專注于哪個(gè)NPC就能得到你想要的那個(gè)類別的物品。
3.Crafting as an alternative
物品制作作為玩家得到黃裝的備選方案
You have already seen the changes that will be brought to crafting, but let’s go through them in more details
你們已經(jīng)知道裝備制作將在新版本中變動(dòng),那就讓我們來看一看更詳細(xì)的改動(dòng)。
here.
Increased costs for converting crafting materials and crafting High-End items:
增加合成高級(jí)材料和制作黃色裝備所需要的材料數(shù):
10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
綠材料轉(zhuǎn)化藍(lán)材料用5個(gè)轉(zhuǎn)1個(gè)變成10個(gè)轉(zhuǎn)1個(gè)
15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
藍(lán)材料轉(zhuǎn)黃材料用5個(gè)轉(zhuǎn)1個(gè)變成15個(gè)轉(zhuǎn)1個(gè)
10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
黃材料制作31級(jí)黃色裝備用8個(gè)變成10個(gè)。
Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
分解裝備所得裝備變更:
Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
分解綠色裝備得到的材料從2個(gè)變成1個(gè)。
Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
分解金色裝備得到的材料從2個(gè)變成1個(gè)。
By changing the conversion rates, we will encourage players to use their low level materials while they are leveling up, instead of saving them until they reach level 30.
通過變更材料轉(zhuǎn)化率,我們會(huì)鼓勵(lì)玩家在升級(jí)過程中使用得到的低級(jí)材料而不是一直攢著直到30級(jí)。
It will also bring more decision making between selling and deconstructing low quality items.
這也會(huì)更多地讓玩家們?cè)诜纸膺是賣掉低級(jí)裝備間做出選擇。
Most High-End materials should come from deconstructing High-End items, and not deconstructing lower quality items to then convert these materials into High-End ones.
大多數(shù)黃色材料應(yīng)該通過分解黃色裝備得到,而不是通過分解低級(jí)裝備,然后轉(zhuǎn)化材料得到。
Similarly, lowering yields when deconstructing items will also lower the efficiency of items farming.
類似的,更低的裝備分解材料轉(zhuǎn)化率也會(huì)降低FARMING物品時(shí)候的效率。
Once again, we want you to consider deconstructing and material converting as an alternative when you get an item that doesn’t contribute to your build, and not the main mean to develop your build as a whole.
再一次強(qiáng)調(diào),我們想讓玩家們認(rèn)為分解裝備和合成材料是當(dāng)你得到不適合自己BUILD的裝備時(shí)候,同樣能讓你得到更好的裝備的一種備選方案,這不該成為玩家們構(gòu)建各自BUILD時(shí)使用的主要方法。
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