[樂游網導讀]云技術飛速發展的今天,很多業內專家都在探討未來的次世代主機是否支持云技術,甚至云技術代替傳統的媒體存儲介質。
云技術飛速發展的今天,很多業內專家都在探討未來的次世代主機是否支持云技術,甚至云技術代替傳統的媒體存儲介質。然而用云技術代替傳統介質,恐怕在中國寬帶速率較差的環境下難以普及,更不用說方便流暢的享受到云技術所帶來的便利。當然傳統介質的花費也不是中國一般玩家所能普遍承受的,不管怎樣,這些都是游戲主機廠商和游戲廠商的未來戰略。對于國內的玩家來說,恐怕寄托于破解游戲和主機。(雖然這種做法確實對業界有很壞的影響)
以下為翻譯http://xbox360.ign.com/articles/121/1212626p1.html,原文見底。
分析師們一直在對微軟對于下一代主機代號XBOX720的戰略側重。說起IndustryGamers,EEDAR,M2的研究,RW Baird的DFC情報專家一直忙于預測公司的下一步行動。
越來越多推測的關于微軟將如何處理基于云技術的推進游戲的進步,來證明像Gaikai和OnLive的服務。
但是這項技術有一個很長的路要走才可以完全支持家用主機。而微軟已經宣布云這一代主機的云存檔,這讓人們普遍認為該公司不準備完全放棄光盤和硬盤驅動器。
Billy Pidgeon,M2的研究分析師說,“我不希望廠商離開了新一代游戲機的物理介質格式。云游戲服務尚未允許大規模訪問,我同意微軟的說法物理介質的更換和基于云的游戲付費與是在長遠的未來。“
DFC情報分析師David Cole說,“Xbox 720應該肯定有某種物理介質的訪問。在云的東西可以打開新的大門,微軟的策略是所有通過框提供服務,基本上它已經有點開始云的策略。但是游戲娛樂,這意味著你需要的物理媒體介質的存在。我們可以看上周的零售暴動作為一個重要的標志。當微軟在Xbox 720的云技術的會談,我認為這是往往更與娛樂/營銷方面的業務/技術的一面。”
RW Baird的Colin Sebastian補充說,“任何家用主機制造商將要為消費者提供的混合分配點 - 在云和在零售店消費者玩的游戲,有這樣大的一個范圍群體,并沒有一種適合所有情況的解決方案。“
EEDAR的杰西Divnich說,“在數字化轉型將可只是說是過渡,不管是微軟還是索尼也不會迫使消費者到去到達100%的數字,數字化轉型最終消費者和微軟和索尼將繼續支持物理介質,直到大眾市場接受數字已達到臨界點,我期望的Xbox 720,或任何他們選擇使用它,將作為一個真正的混合家用主機,支持物理和數字媒體與長期希望他們能提供足夠的支持和價值,以加快這一轉變。“
Analysts have been weighing in on Microsoft's likely strategy for its next console, nicknamed Xbox 720. Speaking to IndustryGamers, experts from EEDAR, M2 Research, RW Baird and DFC Intelligence have been busy predicting the company's next move.
Speculation is growing concerning how Microsoft will handle advances in cloud-based gaming, as demonstrated by services like Gaikai and OnLive.
But the technology has a long way to go before it can be embraced wholeheartedly by major console players. And while Microsoft has already announced cloud saves for this generation of consoles, it is widely believed the firm is not ready to completely abandon disc and hard-drives.
Billy Pidgeon, an analyst at M2 Research said, "I don't expect vendors to leave physical media formats out of next-generation consoles. Cloud gaming services can't yet allow access on a scale to realize their inherent disruptive potential. I agree with Microsoft's assertion that cloud-based game delivery as a replacement for physical media is in the long term future."
DFC Intelligence analyst David Cole said, "The Xbox 720 should definitely have some sort of access for physical media. The cloud stuff can open up new doors and Microsoft's strategy is all about delivering services via the box, basically it has been somewhat of a cloud strategy from the beginning. But games are entertainment and this means you need the physical presence. We can just look at the mob at retail last week as a sign of its importance. When Microsoft talks about the cloud technology in Xbox 720 I think it is often more the business/technology side versus the entertainment/marketing side."
Colin Sebastian of RW Baird added, "Any smart console manufacturer will want to offer a mix of distribution points for consumers - both in the cloud and at retail stores. There is such a broad spectrum of games that consumers are playing, and there is not a one-size fit all solution."
EEDAR's Jesse Divnich said, "The digital transition will be just that, a transition, and neither Microsoft nor Sony will force consumers to go 100% digital. The digital transition will ultimately be at the choice of the consumer and Microsoft and Sony will continue to support physical media until the mass market has reached the tipping point of acceptance on digital I'd expect the Xbox 720, or whatever they choose to call it, will act as a true hybrid console, supporting both physical and digital media with the long-term hopes that they can provide enough incentive and value to accelerate that transition."