[樂游網導讀]前不久國外的一些玩家集體對質量效應3的制作方提出了抗議,要求對質量效應3的結局進行修改。從此可見玩家們對于質量效應3的解決有多么不滿,這里我們為你分享經過翻譯后的官方聲明與解釋。
前不久國外的一些玩家集體對質量效應3的制作方提出了抗議,要求對質量效應3的結局進行修改。從此可見玩家們對于質量效應3的解決有多么不滿,這里我們為你分享經過翻譯后的官方聲明與解釋。
下面是翻譯出來的內容
最近有很多關于質量效應3結局的討論和辯論,所以我想在這里與大家分享我的觀點。我會避免明顯的劇透,但我還是建議閱讀此文之前先自己體驗完成游戲。
質量效應在過去8年來,對我們的團隊來說,一直是用愛來完成的作品;對我們創造的角色的愛,對游戲的愛,以及對支持我們的fans的愛(再肉麻點怎么樣)。對我們還有你們來說,質量效應3不僅作為一個偉大的游戲,更作為給從2007年起身為玩家的你經歷的無數故事和抉擇(可惜最后沒什么影響)蓋棺定論的一作,承載了很多的期望。所以,我們把質量效應3設計成了一系列關鍵情節和故事的結局,通過各個高超場景告訴你你的行動的后果。然后,你在心中銘記著這些后果,完成你最后的旅程。
我們始終堅持,游戲里沖突的規模和其犧牲的基本主題,會導致一個苦樂參半的結局——否則將會背叛謝潑德(gg機翻的斜坡,囧)在前進的道路上不得不作出的痛苦決定。盡管如此,我們希望讓玩家有機會體驗一個鼓舞人心和令人振奮的結局;一個你面對為了求生而進行的無望斗爭的故事,我們把最后展現的景象,看作是以犧牲和反思來換取勝利和希望。
以下一段略(大意是也有很滿意的反應,受到過紐約時報,還有誰誰的稱贊等)
但我們也認識到一些我們最熱情的fans需要更多的結論,更多的答案,更多的時間來告別他們的故事,這些意見都同樣很正當。像這樣的玩家反饋一直是這一系列開發中的重要組成部分。
我對這個團隊所完成的感到非常自豪,從ME宇宙的第一個藝術概念,到質量效應3的最后時刻。但我們并非是僅靠自己完成的。在整個系列發展的過程中,質量效應一直是開發團隊和我們的fans之間的共同體驗,不只是玩游戲的共同體驗,還包括他們在設計和開發中的體驗。 對Garrus和Tali的滿溢的愛,使他們成為了質量效應2里的可推倒對象之一。對一個更深層次的RPG系統的要求,導致了質量效應3一個關鍵的設計變更。您的反饋一直要緊。質量效應是一個開發者和玩家之間的合作,我們將繼續傾聽。
那么,我們該何去何從?縱觀明年,我們將通過開發新的內容繼續支持質量效應3。我們會繼續傾聽,因為你的見解和建設性的反饋意見將有助于確定那些內容應該是什么。這不是指揮官Shepard的最后一個故事。
我們期待您與我們一起努力塑造質量效應三部曲故事的剩余體驗過程中的繼續支持和參與。
感謝你與我們的一路同行。
Casey Hudson
然后是原文
There’s been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought I’d share my perspective with you here. I’ll avoid outright spoilers, but I’d still recommend finishing the game and experiencing it for yourself before reading this.
For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we’ve created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.
We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.
We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it “a gripping, coherent triumph”, toPenny Arcade calling it “an amazing accomplishment”, to emails and tweets from players who have given us the most profound words of appreciation we've ever received.
But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.
I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans—not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.
So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we’ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you’ll hear of Commander Shepard.
We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.
Thanks for taking this journey with us.
Casey Hudson