[樂游網導讀]《雷曼傳奇》一款經典的卡通冒險類游戲,以其Q版的造型,多彩的世界,玩法性,花樣行非常多,將會給玩家們帶來前所未有的無拘無束的快樂感。
《雷曼傳奇》一款經典的卡通冒險類游戲,以其Q版的造型,多彩的世界,玩法性,花樣行非常多,將會給玩家們帶來前所未有的無拘無束的快樂感。
Rayman creator lavishes Wii U with more praise
Rayman creator Michel Ancel has had nothing but positive things to say about Wii U since he’s been working with the new system. In previous interviews he has noted that Nintendo’s new home console is “surprisingly powerful” and that Ubisoft could really focus on making its latest game,Rayman Legends, look as good as possible due to not needing to worry about cross-platform optimisation.
雷曼之父Michel Ancel 從游戲開發之初便對WiiU這臺新主機贊不絕口。在最近的訪談中,Michel就表示他早已察覺到了任天堂的這臺新主機的機能是多麼 “難以置信的強大”,同時他還表示,因為不需要考慮多平臺移植的問題,UbiSoft完全可以全心全意地開發他們最新的游戲,雷曼:傳奇,確保游戲可以做到最好。
Rayman Legends is due out on 26th February in North America and 28th February in Europe (1st March in the UK) and Ancel has again been expressing his love for the powerful new hardware. In an interview with GamesTM he has said that the development team experienced no limitations because of the powerful hardware, and believes players will notice more depth in the visuals than the previous game, Rayman Origins.
雷曼傳奇將在2月26號登陸北美市場,其后在28號登陸歐洲市場,順便一提的是,Michel Ancel 一次次的表示出其對于新主機性能的強大而愛不釋手。借由一次接受GameTM訪談的機會,他再一次提到說,正是因為WiiU硬件的強大,才使得他們的制作團隊在制作游戲的過程中,沒有感覺到任何形式的拘束,同時他還表示,當玩家第一眼看到雷曼起源的時候,一定會為其畫面的深度所震驚。
"Visually, because we’ve had more time with the UbiArt engine, we were able to add a lot of depth to the graphics. You can especially see it in the backgrounds. There are more layers, more details; it feels more like a landscape. We’ve also done a lot with the lighting effects, both in gameplay and graphics." --- Michel Ancel
(“就畫面來說,因為我們有更充裕的時間來和我們的UbiArt引擎磨合,所以在制作游戲的時候,我們才能對畫面加入更多的深度。不信的話,你看看背景就知道了。游戲中的背景現在有了明顯的一層一層的層次感;整個背景就像是一幅優美的風景畫一樣!并且,我們對整個游戲的光影效果也進一步做了增強。”)
It looks as though Rayman Legends will be the best looking Rayman game to date, with Ubisoft putting in a lot of attention to detail with the visuals.
從Ubisoft在這款游戲的畫面上所花費的心思來考量, 看上去雷曼傳奇毫無疑問地應當當選為至今為止WiiU上畫面最好的雷曼系列游戲。