[樂游網導讀]玩多了原版游戲的打法,覺得游戲沒有任何難度,并且厭倦了游戲AI一塵不變的等級,是否想過要給游戲增加一些難度呢。
玩多了原版游戲的打法,覺得游戲沒有任何難度,并且厭倦了游戲AI一塵不變的等級,是否想過要給游戲增加一些難度呢,下面是個不錯的修改方法,手動修改文件,一切盡在掌握。
自創AI天賦等級的文件修改方法
修改了天賦,又怕跟AI同等級,那就自創一個級別吧。
簡單修改兩個文件(修改的時候務必先備份文件)。
A.修改天賦數值
1.打開天賦屬性檔
\EndlessSpace Disharmony\Public_xp1\Simulation\EmpireTraitDescriptor.xml
2.搜尋下列英文
Businessmen生意人
Merchants 商人
Unveil Strategic Resources 戰略資源豐富
Cloning 克隆
GrowthPlan 成長計畫
Optimistic 樂觀主義
Crowded Planets 擁擠的行星
Scientists 科學家
Tolerant 容忍
Builders 建筑者
Militarists 軍國主義
Masters of Destruction 毀滅大師
Fast Travelers 快速旅行者
Big Fleets 大型艦隊
Strong Alloys 強化合金
Optimal Structure 優化結構
Masters of Illusion 幻覺大師
Meticulous information analysis 嚴謹分析
Support Specialist 支援模組成本減少
Experienced Ships 船體建筑師 exp
Dust recyclers 星塵回收者
Snipers 狙擊手
Deadly Weapons 致命武器
Optimal Defense 優化防御
Mutual Understanding 互相理解
Knowledge Gathering 收集知識
Fearless Warriors 無畏的戰士
Rebellion 叛逆
Stellar guardians 星球衛士
Revenge 復仇
Diplomats 外交家
Symbiosis 共生
Naïve 幼稚
Power Masters 電力大師
Heroic Medicine 英雄的藥
Legendary Heroes 傳奇英雄
Death Before Dishonor 寧死不屈
Leech per Default 星塵調和
3.舉例修改 GrowthPlan 成長計畫
搜尋 GrowthPlan
Norm1 為天賦等級 Value=="0.1" 為數值 0.1=10%
<!-- GrowthPlan* -->
<SimulationObjectDescriptor Name="TraitPopulation02Norm1" Type="TraitPopulation02" Serializable="true">
<SimulationObjectPropertyModifierDescriptors>
<SimulationObjectPropertyModifierDescriptor TargetProperty="Food" Value="0.1" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>
</SimulationObjectPropertyModifierDescriptors>
<SimulationObjectPropertyDescriptors />
</SimulationObjectDescriptor>
<SimulationObjectDescriptor Name="TraitPopulation02Norm2" Type="TraitPopulation02" Serializable="true">
<SimulationObjectPropertyModifierDescriptors>
<SimulationObjectPropertyModifierDescriptor TargetProperty="Food" Value="0.2" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>
</SimulationObjectPropertyModifierDescriptors>
<SimulationObjectPropertyDescriptors />
</SimulationObjectDescriptor>
<SimulationObjectDescriptor Name="TraitPopulation02Norm3" Type="TraitPopulation02" Serializable="true">
<SimulationObjectPropertyModifierDescriptors>
<SimulationObjectPropertyModifierDescriptor TargetProperty="Food" Value="0.3" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>
</SimulationObjectPropertyModifierDescriptors>
<SimulationObjectPropertyDescriptors />
</SimulationObjectDescriptor>
<SimulationObjectDescriptor Name="TraitPopulation02Norm4" Type="TraitPopulation02" Serializable="true">
<SimulationObjectPropertyModifierDescriptors>
<SimulationObjectPropertyModifierDescriptor TargetProperty="Food" Value="1.0" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>
</SimulationObjectPropertyModifierDescriptors>
<SimulationObjectPropertyDescriptors />
</SimulationObjectDescriptor>
此段為自創的第4級 范例數值+100% 存檔
B.創造新等級與費用
1.打開天賦等級與費用 \EndlessSpace Disharmony\Public_xp1\Simulation\FactionTrait.xml
2.一樣搜尋范例GrowthPlan
3. Norm1天賦等級 Level="1"等級 Cost="15" 天賦花費
<!-- GrowthPlan* -->
<Trait Name="TraitPopulation02Norm1" Root="TraitPopulation02Norm" Family="TraitPopulation" Level="1" Cost="15">
<Descriptors>TraitPopulation02Norm1</Descriptors>
<Prerequisites>!TraitPopulation02Alt1,!TraitPopulation02Alt2,!TraitPopulation02Alt3</Prerequisites>
<Gui>
<Title>%TraitPopulation02NormTitle</Title>
<Description>%TraitPopulation02NormDescription</Description>
<Icon />
</Gui>
</Trait>
<Trait Name="TraitPopulation02Norm2" Root="TraitPopulation02Norm" Family="TraitPopulation" Level="2" Cost="30">
<Descriptors>TraitPopulation02Norm2</Descriptors>
<Prerequisites>!TraitPopulation02Alt1,!TraitPopulation02Alt2,!TraitPopulation02Alt3</Prerequisites>
<Gui>
<Title>%TraitPopulation02NormTitle</Title>
<Description>%TraitPopulation02NormDescription</Description>
<Icon />
</Gui>
</Trait>
<Trait Name="TraitPopulation02Norm3" Root="TraitPopulation02Norm" Family="TraitPopulation" Level="3" Cost="40">
<Descriptors>TraitPopulation02Norm3</Descriptors>
<Prerequisites>!TraitPopulation02Alt1,!TraitPopulation02Alt2,!TraitPopulation02Alt3</Prerequisites>
<Gui>
<Title>%TraitPopulation02NormTitle</Title>
<Description>%TraitPopulation02NormDescription</Description>
<Icon />
</Gui>
</Trait>
<Trait Name="TraitPopulation02Norm4" Root="TraitPopulation02Norm" Family="TraitPopulation" Level="4" Cost="-100">
<Descriptors>TraitPopulation02Norm4</Descriptors>
<Prerequisites>!TraitPopulation02Alt1,!TraitPopulation02Alt2,!TraitPopulation02Alt3</Prerequisites>
<Gui>
<Title>%TraitPopulation02NormTitle</Title>
<Description>%TraitPopulation02NormDescription</Description>
<Icon />
</Gui>
</Trait>
自創第4級,花費-100絕不會和ai重復所有天賦原理相同。
效果圖
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